![]() ![]() So in the end, it turned out to be a draw match and no one has to leave the school. Which means Yumeko has a total 21 points. ![]() It turned out that the card he picked, has a plus 20 points on it. In the end Suzui did not pick up that card and he went for the other card. Suzui was struggling whether he should pick that card up or not and it apparently amused Yumeko. So without a doubt, that card with a light blueish mark is Joker Card. Apparently the only card the President touched before the match began was the Joker Card as she was explaining the rule to them. While deciding which card to draw, Suzui noticed that one of the cards has a light blueish mark (same color as the President’s lip gloss) on it. Yumeko began first and she drew a plus 1 point but the President drew a minus 21 points. However, should one of them draws a Joker Card, that person will win regardless what the score she has. If he gets minus points, it will be added to the President’s. Whereas the “Future” means, should Suzui gets plus points, the points will be added to Yumeko’s. “Past” means President should aims for minus/deficit points and “Present” means Yumeko should aims for plus/positive points. If the card’s position is uprights, the drawer will gain a plus points and if the position is reversed, drawer will get minus points. The person with the highest score will win. Each Tarot card has a number on it which represent the score. So President decided that she will be the “Past”, Yumeko as “Present” and Suzui as “Future”. And Suzui ( I think he is the male protagonist) was selected by the President. Each person can only draw once, which means they will need another person to join the match. ![]() Here’s how the rule works, they will only have 1 match with 3 draws this is because Tarot cards talk about past, present and future. Since both of them love the school so much, therefore the person who lost will suffer in pain as she won’t be able to step in the school anymore. ![]() So the match was about Tarot Cards of Fate and the person who lost, has to leave the school. In previous episode, Yumeko and the President finally decided to have a match. Morning Routine by Ghostrifter Official | Music promoted by Creative Commons Attribution-ShareAlike 3.The final episode of this gamble anime turned out to have an unexpected ending. Yumeko is poisoned during the gamble and Saotome must fill in for her with Suzui to defeat Miri and Miyo! We are covering episode 3 'The Untouchable Girl' and episode 4 'The Connected Girls'. Join us today as we discuss the Nym Type Zero Gamble from Kakegurui XX Season 2. ![]()
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